
Falling to your death (during the day) results in much less lost Survivor XP than being killed by zombies, in case you ever have a rock-and-a-hard-place decision to make.Even two-handed weapons are kind of too slow to use well. Throwing melee weapons or power-attacking with a one-hander are really situational at best and pretty slow.Post-grappling hook they let you be more fast and loose with hookshotting around and have more fun. Pre-grappling hook, Light Drop and Forward Roll really reduce frustration in traversal.Regeneration is pretty worthless, even upgraded it will never save you. Getting ranks in Sturdiness (all the way up to 3, or 175 total health) is one of the only things that can save you from being one-shotted by exploders or endure being chewed up by a human with an assault rifle.You could just as easily give it a pass though. The companion app is worthwhile eventually as you can eventually access really good weapon upgrades more reliably than they're found in the main game.You can preview your rewards to decide which side quest to do first. The writing is often much better than the main story and the rewards are often quite good. It's pretty hard, but also pretty damn fun, so you'd be doing yourself a disservice avoiding it completely.
COOLEST LOOKING DYING LIGHT WEAPONS PLUS
Counterpoint to the above: DO go outside at night, there are no penalties for dying at night and you get double EXP for agility and power, plus any night-time air drops are totally uncontested.The night time special zombies are real bad news.

I never used two handed weapons, so I can't tell you if the talent abilities for two handers are any good, but the charged swing power attack for one handed weapons is garbage and usually will get your ass eaten. Jumping off of zombies while sprinting is good (and with the drop attack is hilarious).

Instantly killing prone zombies is revelatory. Instant escape from zombie grabs is a literal life saver. Crafting more items for fewer resources (aka make more molotovs) is great.
COOLEST LOOKING DYING LIGHT WEAPONS FREE
So feel free to take anything you see lying around you're not being a greedy dick when you hoover up everything in sight. Each of your coop buddies sees their own individual sets of loot. In coop, the loot you see (with the exception of weapons actively being wielded by the NPCs) is all instanced.

Also living people usually have great weapons that sell for good money, too, so don't forget to loot their weapons. All three of them will burn to death without any further intervention on your part. So any time you find a group of 3 thugs camping something you want (like a supply drop), throw a molotov right into the middle of them. Fortunately living people also really don't handle being lit on fire well. Living people are really annoying to fight.It's so good that it's worth carting around one or two of those rebar clubs in the early game so you can throw them whenever you encounter a giant dude.

Coincidentally, the big concrete club those assholes swing around makes a really good ranged weapon when you throw it at them. There's a relatively early game talent that will let you throw any melee weapon.
